This article is an updated ‘how-to’ from my previous article on Oracle’s Java SE and Google’s Android Studio on Linux Mint KDE. It also expands the article to include information on Android Studio’s SDK Manager and AVD Manager, and more importantly, how to get Virtualization Technology to work with Linux Mint KDE. It was designed to make things easier for the reader to find information in one place – this blog.
This article is a ‘how-to’ for installing Oracle’s JDK 8 (or SE 8) and Google’s Android Studio on a 64-bit Linux Mint KDE. If you wish to develop software on the Android platform on your Linux Mint KDE PC, then this ‘how-to’ is for you. Note that most necessary steps are performed at the command line in a terminal – if you are not familiar with this, I suggest reading about it first before trying out this ‘how-to’.
STEP 1: Remove OpenJDK 7 JRE
On a newly-installed and updated Linux Mint 17.1 KDE, only OpenJDK JRE (Java Runtime Environment) 7 is installed by default. This can be verified by executing the following in a terminal:
update-alternatives --list java
The output is as follows:
This clearly indicate that only the JRE is installed by default. If you try to use the current OpenJDK Java to install Android Studio on your PC, then a window similar to the one shown below will pop up during the install process.
Note the warning message on this window – which states ‘OpenJDK shows intermittent performance and UI issues. We recommend using the Oracle JRE/JDK.’
Since Google’s Android Studio recommends Oracle’s Java, you can either delete the installed OpenJDK 7 JRE and install Oracle’s Java JDK 8 in it’s place, or install Oracle’s Java JDK 8 and keep the OpenJDK 7 JRE. Then you have to tell Linux Mint which Java is the default by using the ‘update-alternatives’ command. This ‘how-to’ implements the first option – install Oracle’s Java JDK 8 and remove the OpenJDK 7 JRE.
Note that the default web browser, Firefox uses the ‘Icedtea’ Java plug-in. If you launch the Firefox browser now, and type ‘about:plugins’ in the location (URL) bar, it will show that ‘IcedTea-Web Plugin (using IcedTea-Web 1.5 (1.5-1ubuntu1))’ is one of the plugins installed. It will not be possible to remove this plug-in using Firefox’s add-ons tool as this plug-in was installed by OpenJDK itself. So we have to turn to the Synaptic Packet Manager to do the job. Make sure that Firefox is closed, then launch Synaptic and enter ‘icedtea’ into the search box. Then mark the following items for complete removal:
Click the ‘Apply’ button to remove the marked files, then close Synaptic. You can then check whether the Firefox ‘Icedtea’ plug-in has been removed by launching Firefox and typing ‘about:plugins’ in the location (URL) bar. The resulting display should indicate that there is no Java plug-in present now. Then close Firefox again.
Launch Synaptic again and this time, type ‘openjdk’ into the search box. Now mark the following files for complete removal:
Click the ‘Apply’ button to remove the marked files then close Synaptic.
Note that, after this operation, the ‘/usr/lib/jvm’ will also be removed. We now need to recreate the same directory before we install Oracle’s Java SE (or JDK) 8 as we will use the same directory to store all the Java files. Execute the following command in a terminal:
sudo mkdir /usr/lib/jvm
Verify that this directory has been created successfully by performing an ‘ls -la’ command on the directory.
STEP 2: Install Oracle’s Java SE (or JDK) 8
Point your web browser to the Oracle SE download page here and download the latest version of the 64-bit JDK (not Server JRE or the JRE) – currently at version 8u51 (or 1.8.0_51). It is also recommended that you download the API documents, demos and samples for the JDK – although this is not required for Android development on Android Studio. Once the packages have been downloaded, execute the following commands:
tar xzvf jdk-8u51-linux-x64.tar.gz
tar xzvf jdk-8u51-linux-x64-demos.tar.gz
unzip jdk-8u51-docs-all.zip -d jdk1.8.0_51
The last two commands in the above is only applicable if you have downloaded the demos and the documentation. The second command above will create a ‘jdk1.8.0_51’ directory in the Downloads folder while the last two commands above (if applicable) will create the ‘sample’, ‘demo’ and ‘docs’ directories under the ‘jdk1.8.0_51’ directory in the Downloads folder.
Now execute the following commands:
sudo mv jdk1.8.0_51/ /usr/lib/jvm/
This will move the whole ‘jdk1.8.0_51’ directory to the ‘/usr/lib/jvm’ directory – where the root of all Java-related files resides. The second command will place you back into your home directory. If you are curious (like me), you can do a ‘ls -la /usr/lib/jvm’ command to find out what resides in this directory. There should only be one directory there – the ‘jdk1.8.0_51’ directory.
Notice that the owner and group of the jdk1.8.0_51 directory is still in your name and group. You can keep it as it is if you are the only user of the PC or you can set this to root by executing:
sudo chown -R root:root /usr/lib/jvm/jdk1.8.0_51
STEP 3: Set Up Default Java To Oracle’s Java JDK 8
The next thing to do is to tell Linux Mint where Oracle Java JDK resides and set up the default Java. For this we use the ‘update-alternatives’ command. Execute the following commands one by one from the terminal (note that all commands are on a single line):
sudo update-alternatives --install "/usr/bin/java" "java" "/usr/lib/jvm/jdk1.8.0_51/bin/java" 1500 --slave "/usr/share/man/man1/java.1" "java.1" "/usr/lib/jvm/jdk1.8.0_51/man/man1/java.1"
sudo update-alternatives --install "/usr/bin/javac" "javac" "/usr/lib/jvm/jdk1.8.0_51/bin/javac" 1500 --slave "/usr/share/man/man1/javac.1" "javac.1" "/usr/lib/jvm/jdk1.8.0_51/man/man1/javac.1"
These will install all the necessary links (including the slave ‘man’ links) to Oracle’s Java. Note that the 2nd command is strictly not essential to Android program development – it only sets up the link for the Java compiler ‘javac’.
Next we have to tell Linux Mint the default Java to use. Just remember that Open JDK 7 Java is the default Java for a newly installed Linux Mint 17 system – however, since we installed the above links with a priority of 1500 (higher than OpenJDK’s 1071), the default Java was automatically set to Oracle’s Java.
To verify that all have been set correctly, you can use the following commands:
update-alternatives --display java
update-alternatives --display javac
If the output to the two queries above contain the lines:
link currently points to /usr/lib/jvm/jdk1.8.0_51/bin/java
link currently points to /usr/lib/jvm/jdk1.8.0_51/bin/javac
then everything have been set correctly. Just another quick check can be performed by executing the following command:
If the output for the command is:
java version "1.8.0_51"
Java(TM) SE Runtime Environment (build 1.8.0_51-b16)
Java HotSpot(TM) 64-Bit Server VM (build 25.51-b03, mixed mode)
then Oracle JDK 8 has been set up properly.
You can now delete the tar.gz and zip files which were downloaded from the web in order to free up disk space.
STEP 4: Install Google’s Android Studio
Now that you have installed Oracle’s SE 8 on your system, it’s time to download and install Google’s Android Studio. Point your browser to here and click on the big green button and then on android-studio for Linux package (NOT the SDK tools only). Wait for the download to finish and then start a normal (NOT root) terminal and execute the following command from your home directory:
This will decompress the contents of the zip file downloaded into a new directory called ‘android-studio’ in your home directory. To start Android Studio setup, execute the following commands, one by one:
A window similar to the one shown below will appear asking whether you would like to import any settings. If this is the first time you are using Android Studio, it will be likely that you don’t have anything to import. However, if you are moving from an older version of Android Studio, you may want to keep any settings made previously – in this case specify the location of the settings and let the setup wizard do the job.
Click on the ‘OK’ button to proceed. Android Studio will begin loading as shown in the figure below.
After a while, the Setup Wizard screen similar to the one shown below, will appear. Click on the ‘Next’ button to continue.
The next screen similar to the one shown below will appear.
The Standard type of setup is already selected – this is recommended unless you want to customize the setup. Click on the ‘Next’ button and the the next screen will appear.
If you have virtualization technology (vt-x or amd-v) enabled in your PC BIOS and Linux kernel, then it will be detected as shown on the wizard’s screen. You can read up more on this technology at the URL shown on the screen – just remember that the web page there is for Windows only – to read more on Linux and Virtualization Technology, click here. Then click on the ‘Next’ button.
The next screen that appears as shown below is where you agree to accept the license for installing Google’s Android SDK. Note that this is a must and cannot be skipped if you want to develop software for the Android platform. Click on ‘Accept’ and then the ‘Finish’ button.
The SDK components will begin downloading as shown in the screen below.
Once downloading and installation is completed, a log window will appear as shown. Click on the ‘Finish’ button.
The next screen shown is the Android Studio IDE itself (shown below).
Notice the text ‘Check for updates now’ on the last line of the window – click on ‘Check’ and if you already have the latest version, a window similar to the one shown below will pop-up.
If there are any updates, a window similar to the one shown below will pop-up.
Click on the ‘Update and Restart’ button. Android Studio will close and the updates will begin downloading as shown. Once the updates have been installed, Android Studio will start again.
You have successfully installed Google’s Android Studio on your Linux Mint 17.1 KDE PC. From now on, you should make it a habit to check for any updates to Android Studio (by clicking on ‘Check’) every time you launch it. Now close Android Studio by clicking on the close button (the ‘x’ button) on the top right hand corner of the window.
Remember that, at the moment, you have to start a terminal, change to the correct ‘bin’ directory and then launch ‘studio.sh’ in order to start Android Studio. Surely there must be an easier way and there is! To place a launcher icon on your desktop, follow the steps outlined below:
- Right-click on an empty portion of your desktop and select ‘Create New’ and then ‘Link to Application...’
- A window similar to the one shown below, will appear. Under the ‘General’ tab, change the ‘Link to Application’ text to ‘Android Studio’.
- Click on the ‘Application’ tab and in the name field enter ‘Android Studio’. In the comment field enter ‘Google’s Programming IDE for Android’. To set the command field, first click on the ‘Browse...’ button, navigate to the ‘android-studio/bin’ sub-directory in your home directory and select the ‘studio.sh’ file. In the work path field set it to your home directory using the folder button to the right of this field. Leave the other fields blank and click on the ‘OK’ button.
- You will find an icon labeled ‘Android Studio’ on the desktop. To set a proper graphics for the icon, right-click on the icon and select ‘Properties’. Click on the icon, then select ‘Other icons:’ in the window that pops up. Click on the ‘Browse’ button and navigate to the ‘android-studio/bin’ directory and select ‘idea.png’ file. Click ‘Open’ and the Android Studio icon will be set properly – click ‘OK’. The desktop will now look something like the figure below.
STEP 5: Configure SDK Manager
On the Welcome Screen and under ‘Quick Start’ of the Android Studio, click on ‘Configure’ and the ‘SDK Manager’ item. The SDK Manager (as shown below) will start and if there are any update packages, it will be shown on the ‘Install xx packages...’ button (where xx = number of update packages).
Click on that button, and the ‘Choose Packages to Install’ window will appear as shown below. Click ‘Accept License’ for all the items followed by a click on the ‘Install’ button.
The SDK Manager window will re-appear and the packages will be downloaded and installed as shown below. Take note that, depending on the number of packages that requires updating, the whole process of downloading and installing the packages will take time – so be patient. Once the packages has been installed, a window may pop-up saying that the SDK Manager has been updated and Android Studio needs to be restarted for the updates to take effect – do so as per the request.
Now it’s time to check what has been installed so far. On the SDK Manager window all installed packages are marked ‘Installed’ under the ‘Status’ column. Note that SDK packages has already been installed for Android M – the latest Android version (API 22) from Google. Other packages may have already been installed – just check the ‘Status’ column.
Depending on what Android devices that you wish to develop software for, you may wish to install additional packages for that device. For example, the author has an Android smart phone running Android version 4.4.2 (KitKat), so the packages marked as shown below, was selected to be installed. The ‘Install 6 packages...’ button was then clicked upon and the packages were downloaded and installed. Do not close the SDK Manager yet.
STEP 6: Configure AVD Manager
Click on ‘Tools’ and ‘Manage AVDs...’ from the Android SDK Manager menu and the Android Virtual Device (AVD) Manager window similar to the one shown below will appear.
Notice that an AVD called ‘Nexus_5_API_22_x86’ has already been defined by Google. As the name suggest, this is for the Nexus 5 Android smart phone and you can view it’s settings by selecting the AVD and clicking on the ‘Edit’ button. The window as shown below will appear. Take special note of the warning that appears as the last line in this window.
Make a note of each of the settings as this provide a guide for setting up an AVD of your own later. Close the ‘Edit’ window when done and you will be back in the AVD Manager window. Notice that there is another tab labeled ‘Device Definitions’. Clicking on this tab will show a window similar to the one below and they contain a list of generic AVD device definitions. You can use this list as a starting point for creating your own AVD later.
For now, let’s take a look at the pre-defined Nexus 5 AVD. To start an AVD, make sure that you click on the ‘Android Virtual Devices’ tab, select the AVD that you want to start (just the Nexus 5 AVD in this case), and then click on the ‘Start’ button. A window labeled ‘Launch Options’ (shown below) will appear.
Click on the ‘Launch’ button to launch the AVD. A ‘Starting Android Emulator’ window will appear (see below). If, for some reason, the loading was slow and/or errors occurred, it is possible that hardware virtualization plus Linux’s KVM (Kernel-based Virtual Machine) features are NOT supported in your PC. This will often happen if your PC is NOT using the newer version of an x86 compatible CPU – for example your PC is using an very old AMD CPU. It also can happen if you don’t have Virtualization Technology enabled in BIOS and you are using Intel Atom x86 CPU/ABI in your AVD. Alternatively, the KVM module is NOT loaded into your Linux kernel.
The error message on the KVM module not being loaded may look like the one shown below. If you see this you may want to make sure that Linux’s KVM module is loaded before trying to run the AVD.
Another possible error message may look like the one shown below. This is due to one of the CPU features being missing – SSSE3 (Supplemental Streaming SIMD Extensions 3) in this case. This can happen if your CPU is an older model AMD CPU. Note that even if this error message is shown, the AVD will still load but errors may occur during it’s usage. You will be made aware of this by error messages popping up about Google Play Store and Maps being stopped during running of the AVD.
Assuming that there were no errors during launching, the Nexus 5 AVD will continue loading and will display the flashing ‘android’ sign as shown below. If this is the first time you are starting an AVD, a window (as shown below) will also appear. This is a thank you from Google and the setting for the usage statistic to be sent to Google. You can either accept or decline (by clearing the check mark) and then click on the ‘Proceed’ button.
Once the AVD has finished loading without any errors, the Nexus 5 AVD will appear in it’s full glory (see below). That was fast, wasn’t it? This is only possible with Virtualization Technology plus Linux’s KVM feature and with the PC’s BIOS set up correctly to use this technology.
As with an actual Android smart phone, you need to unlock the phone before you can use it (ignore any messages about backup). Click on the padlock icon on the AVD and swipe (move the cursor) upwards to unlock the device. The screen will change to one shown below.
Click on the ‘OK’ button and the main home page of the phone will appear (see below).
Click on the ‘Apps’ button (the centre icon at bottom) and the screen will change to one as shown below.
Click on the ‘OK’ button and all the application software that were included with the AVD will be shown (see below).
To test out an example software, click on the ‘Browser’ icon – if your PC is connected to to the Internet, you should see a screen similar to the one shown below. Note the query below which ask you whether you want to share your location – if so, click on ‘Share location’, else click on ‘Decline’. If you had clicked on ‘Share location’, the screen will change to look like the one shown below.
Type something into the Google search box, using the on-AVD-screen keyboard – for example ‘linux mint’ (see below).
Then click on the search icon. The page shown below will appear.
Click on the ‘Linux Mint’ (first item shown) that appears on the AVD’s screen. If everything works, the Linux Mint home page will appear (see below).
You can now play around with the Nexus 5 AVD – notice how fast the response is, thanks to Virtualization Technology plus Linux’s KVM features. You can safely close the AVD by clicking on the ‘x’ on the top right hand of the window. You will then be back to the AVD Manager window.
STEP 7: Setting Up Your Own AVD
If, for some reason or other, the Android device that you possess is not listed under the ‘Device Definitions’ tab of the AVD Manager, you can create one to correspond to your device. First make sure that you have selected the ‘Device Definitions’ tab, then click on the ‘Create Device’ button. You should see a screen similar to the one shown below.
Now make sure that you have all the details for your Android smart phone ready – search for it on the Internet or use your User’s Manual if the details are present in there. As an example, the author has entered the details for his Samsung Galaxy Note 2 in the figure below, then clicked on the ‘Create Device’ button.
You will be back to the AVD Manager window with the ‘Device Definitions’ tab selected. Notice that the device you created will be in the device list (and selected by default). The screen will look like the one shown below.
Note that you have only created a definition for the device but NOT an AVD for that device. To create an AVD, select the newly created device (if it is not already selected), then click on the ‘Create AVD’ button. You will see a screen similar to the one below. Notice that the ‘AVD Name’, the ‘Device’, and the ‘Target’ entries have been pre-entered from the new device definitions.
You can edit the entries mentioned above if you so wish, but for this tutorial, leave the entries alone. Note however, a warning message that no CPU/ABI system image has been selected yet will appear at the bottom of the window – do so now by clicking on the down-arrow to the right of the CPU/ABI item on the window and select the CPU as per your device specification. Since my Android smart phone is using the ARM processor, I decided to use the ‘ARM (armeabi-v7a)’ CPU/ABI as I will be testing software on that smart phone itself (more about this later). The ‘Hardware keyboard present’ item was also deselected. Notice that the warning message has now changed to ‘No skin selected’. Change the skin to ‘No skin’ by clicking on the down arrow on the Skin item and selecting ‘No skin’ from the list. The screen will now look like this.
If you have a web-cam on your PC, you can use it as your rear camera and/or your front camera. Click on the down-arrow on the ‘Back Camera’ and/or ‘Front Camera’ and select ‘Webcam0’ for the entries. You can safely skip these items or use ‘Emulated’ for both items if you do not have a web-cam on your PC. The RAM size was pre-selected – you can change this if you wish. Also, if you wish to have a SD card on your AVD, specify the size of this card – I have entered 200 as an example here. To make the AVD perform faster, the use of the host GPU is highly recommended – I have enabled this in the screen shown below.
Click the ‘OK’ button to create the new AVD. A log window will appear (see below) informing you of all the settings for the newly-defined AVD. Note that any error messages will also appear in this window – in this case, there are none. Click on the ‘OK’ button to dismiss the window.
You will be back in the AVD Manager window with the newly created AVD already selected (see below).
To start this AVD, click on the ‘Start...’ button then click the ‘Launch’ button on the Launch Options window that appears next (see below).
The AVD will now load – at a very much slower rate than the Nexus 5 AVD! First, the screen shown below will appear with a flashing ‘android’ sign in the middle of the display.
After a long while, the screen will change as shown below.
Click the ‘OK’ button and the screen will change as shown below.
You can go ahead to play around with this device. Just note that it is very slow to respond to clicks as compared to the Nexus 5 AVD. You can safely close this AVD by clicking on the ‘x’ on the top right hand of the window. You will then be back to the AVD Manager window.
If your PC is using an Intel x86 compatible CPU and you have set up your BIOS accordingly, you can edit the AVD (by clicking on the ‘Edit...’ button) for the newly-created device and change the CPU/ABI to the ‘Intel Atom (x86)’, then click the ‘OK’ button twice to re-create the AVD (see below).
To start the AVD, select it and click on the ‘Start...’ button then click the ‘Launch’ button on the Launch Options window that appears next (see below).
The AVD will now load – at a very much faster rate than previously. This illustrate the power of using the Intel Atom (x86) CPU/ABI together with a capable Intel x86 compatible CPU and Virtualization Technology plus Linux’s KVM features with Android Studio on your development PC! Just remember that the hardware virtualization feature only works on x86 compatible CPU’s. Also remember that older CPU’s (Intel or AMD) may also not work with these hardware virtualization features. If you are unsure about your CPU’s ability to support hardware virtualization, search the Internet for help.
Close the AVD when you have finished playing around with it. Then close the AVD Manager and the SDK Manager (use the ‘x’ on the top right hand of the window). Use the ‘Back’ key on the Android Studio window to go back to the main page.
STEP 8: Create a New Project Using Android Studio
Now that you have successfully installed Oracle’s Java SE and Google’s Android Studio, configure the SDK and set up your own AVD, it’s time to use Android Studio to develop software for the Android platform. We start off by using Android Studio to write a short and simple ‘Hello, world’ program, which you can run either on your AVD, or your actual Android device.
Launch Android Studio if it is closed and dismiss any tip screen if it appears (by clicking on the ‘Close’ button). Start a new project by clicking on the ‘Start a new Android Studio project’ item from the welcome screen (see below).
The ‘New Project’ screen as shown below will appear – fill in the details for the ‘Application name’ to ‘Hello World’ and ‘Company Domain’ to ‘anycompany.com’ as shown. The directory in which this project reside can be anywhere on your PC. In the example shown, I have placed the project in my home folder’s ‘Projects’ directory but you are free to use any directory you wish. Then click on the ‘Next’ button.
The ‘Target Android Devices’ screen will appear next (see below). Make sure that the ‘Phone and Tablet’ item is selected. The ‘Minimum SDK’ is pre-selected to be ‘API 15: Android 4.0.3 (IceCreamSandwich)’ and the reason why is as stated in the note below this field. If you are unsure on which minimum SDK to select, you can click on the ‘Help me choose’ item. For this tutorial, leave it at the pre-selected minimum SDK. Then click on the ‘Next’ button.
The ‘Add an activity to Mobile’ screen will appear next (see below). Select the ‘Blank Activity’ item if it is not pre-selected. Then click on the ‘Next’ button.
The ‘Customize the Activity’ screen will appear next (see below). Change the ‘Activity Name’ to ‘MyActivity’ and the rest of the items below will change as shown. Then click on the ‘Finish’ button.
Android Studio (the ‘Gradle’ part anyway) will then start building the project as shown below. Note that your project is a basic ‘Hello world’ app that contains some default lines so you do not have to enter those lines into the project. Later you can view the the Java source code for this ‘Hello world’ project in the Android Studio IDE.
When completed, Android Studio will display it’s main IDE screen (see below). If a ‘Tip of the Day’ window appears (also shown below), you can safely close it by clicking on the ‘Close’ button.
If this is the first time you are using Android Studio, the next screen will take some time to appear while the system will carry out indexing of the IDE – the word ‘Indexing...’ will appear in the bottom of the IDE window. The next screen may look like the one shown below – if not skip to the next paragraph. Note the ‘Rendering Problem’ message which states that ‘Rendering failed with a known bug. Please try a rebuild.’ Click on the ‘rebuild’ item, and wait a while for the renderer to rebuild.
After the renderer has finished building, a screen similar to the one shown below will appear. Note that it does contain a graphic of a Nexus 4 device with the ‘Hello world!’ text on it. This, however, is NOT the output of the project on your AVD.
To run this project on your AVD emulator that you have created, click on the ‘Run’ button (the one in Android Studio’s tool-bar that looks like a green-colored right pointing arrow) and the ‘Choose Device’ screen (see below) will appear. Note that the ‘Launch emulator’ item has been selected and that you don’t have any other running device (‘Nothing to show’ will be present in the top half of the window). Make sure that the Nexus 5 AVD is selected.
Click on the ‘OK’ button and the AVD will start and the screen will change to the one shown below.
Unlock the AVD (like a regular Android smart phone) to run the project and the ‘Hello world!’ output will appear on the AVD (see below).
After admiring your handiwork, close the AVD and you will be back at Android Studio (see below). Notice that you are now viewing the contents of the ‘activity_my.xml’ tab. For the time being, just ignore any messages shown in the status area at the bottom of the Android Studio’s screen.
To view the Java source code for this project, just click on the ‘MyActivity.java’ tab and the screen will change to the one shown below.
Switch back to the ‘activity_my.xml’ tab and run the project again but this time, select the Samsung Galaxy Note 2 AVD instead (see below). Then click on the ‘OK’ button.
The screen will change to one shown below.
Unlock the AVD and and you will see the ‘Hello world!’ output on the AVD’s screen. Close the AVD after you are done.
We have successfully tested the ‘Hello World’ project on the AVD emulator. However, our ultimate goal is that the project should run on an actual Android device (a smart phone, for example). In order to do this, you need to connect that device to our development PC (the PC on which Android Studio is currently running) using a proper USB cable and the proper USB ports.
First you need to enable USB debugging on your device. Usually this setting can found under ‘Settings’ and ‘Developer options’ but it can vary from device to device (see below). On some Android devices, ‘Developer options’ may need to revealed as they are hidden by default. If unsure, consult your ‘User’s Manual’ or the manufacturer’s web page for the information on how to enable USB debugging.
If you find an item labeled ‘Revoke USB debugging authorization’ on your Android device, select that and clear all previous authorization by selecting ‘OK’. Note that if this item is not present on your Android device, you can safely assume that your PC is automatically authorized.
Next we have to make sure that the proper USB cable is used. The manufacturer of your Android device usually provide you with one – use that cable and none other. You also have to make sure that the USB port to be used on your PC is working. Test this port out first by plugging in a thumb drive (or any other USB device) and if the PC recognize this device, you can safely say that the USB port is working.
Now make sure that Android Studio is running the ‘Hello World’ project. Then connect your Android device to your PC using the USB cable. Dismiss any file manager window on your PC if one pops up (see below). You may need to authorize the USB connection to the smart phone for debugging with the PC’s RSA key by selecting ‘OK’ on your smart phone (see below also).
Then click on the ‘Run’ button in Android Studio’s tool-bar. As usual, the ‘Choose Device’ window will pop up as shown below. Note that the ‘Choose a running device’ item is selected and that device is listed as shown (a Samsung GT-N7100 in this case). Click the ‘OK’ button to run the project on your Android device.
If everything is set up correctly, you should see the ‘Hello world!’ message displayed on your Android device’s screen (see below). If not, see if there are any messages on your Android Studio status screen of your PC. If the message mentions authorization (for example), then, most probably you have forgotten to set USB connection authorization on your device. Do it now and retry running the project again. The important thing to note here (if unsuccessful) is that Android Studio will display some message and this usually gives you a clue on what is wrong. If you still run into problems, then I suggest searching the Internet with your problem.
You can now close the window on your Android device (usually using the ‘Back’ key). If you examine the apps on your device, you will find an app labeled ‘Hello World’ (see below). This is, of course, the ‘Hello World’ app file (usually with a .apk extension) which Android Studio has downloaded for you. You can delete this file if you so wish – just note that if you run the same project again without first deleting this .apk file, a warning will appear asking you whether you would like to delete the old .apk file before it is actually run (see below also). By the way, before you put your Android device aside after testing more new apps developed using Android Studio, remember to switch off USB debugging first.
To close the ‘Hello World’ project on your PC, click on ‘File’ and the ‘Close Project’ menu items on Android Studio. You will be back to the welcome screen and the ‘Hello World’ project will be listed under the ‘Recent Projects’ column (see below). To restart (or reload) the same project, make sure that the project is selected under ‘Recent Projects’ and then double-click the item (or click on the ‘Open an existing Android Studio project’ item, then select your project file) – that project will then be started.
That’s it. You now have a 64-Bit Linux Mint 17.1 KDE PC which can be used to develop Android software. If you are an experienced Intellij, Android Studio, Java and Android programmer, enjoy! For those people who is new to Android Studio or Java programming, here are some links which I recommend you visit in order to learn about Android programming.
To learn about the Intellij IDE (on which the Android Studio is based), visit https://www.jetbrains.com/idea/documentation/ for a tutorial on this.
To learn how to use Android Studio for developing Android software, visit https://developer.android.com/training/index.html for a tutorial on this.
If you are new to Java, then I would recommend searching the web for tutorials and the books ‘Java For Dummies, 6th Edition’ and ‘Head First Java, 2nd Edition’ as a guide.
If you are new to Java Programming for Android, then I would recommend searching the web for tutorials and the book ‘Java Programming For Android For Dummies’ as a guide. There is also another book by the same author but is more ‘advanced’ and is targeted towards Android developers. The title of this book is ‘Java Programming For Android Developers For Dummies’.